![]() Jeff: Probably between 50 and 80 hours for a serious completionist. TVGBL: If someone wanted to explore every inch of the game, what kind of time-frame are we looking at? (No stone left unturned and all that jazz.) New quests, new stuff to do, some entirely rewritten dungeons. Every encounter, line of dialogue, item on the floor, everything has been redone to make the best Avernum 2 experience we can make. TVGBL: Also, are there any major differences in this game versus the original? Avernum 2’s storyline has always been a fan favorite. What’s something about Avernum 2 that you are excited for players to experience? TVGBL: So let’s talk more about the game. No idea, really, but I’m dubious about it. TVGBL: For fans of the series (and I know this question is on your site), but do you have any idea on when an all new story for the Avernum series will happen? I might rewrite Avernum 4-6 someday, but, for now, the Geneforge Saga will be next in line for polishing. ![]() ![]() I’m going to rewrite Avernum 3, our most popular title ever, in a year or so. Avernum: Escape From the Pit is a rewrite of Avernum, and Avernum 2: Crystal Souls is a rewrite of Avernum 2. Jeff: There are seven completely original Avernum games. What previous games do they cover or do you have four more games to create? The two latest are remakes of the originals. TVGBL: With Avernum 2: Crystal Souls, that is effectively 9 Avernum games in total. When I start a new game, I forget everything about all the others just fill my brain with the world I’m working on. I keep from getting the series mixed up by only ever working on one game at a time. All my series came from one bolt from the blue that grows out of control. Or have a game where your whole party is weird genetic mutant monsters you create? This became Geneforge. Like, hey wouldn’t be cool to have a game in one giant underground nation? This became Avernum. However, most of my game series come from a simple bolt of inspiration. Jeff Vogel (President of Spiderweb Software & Game Developer): Every game has a different set of minor influences. : The games are fairly epic in scope, what exactly is your inspiration for the Geneforge, Avernum and Avadon games and how do you keep from getting them crossed over in your mind? All I know is, after putting I don’t know how many hours into both Avadon games, I was sold on the lot and when I had the opportunity to ask Jeff Vogel, the President of Spiderweb Software a few questions, I took it! A good game is a good game and Spiderweb Software releasing a reworking of one of their original games today called Avernum 2: Crystal Souls since the original doesn’t run to well on modern machines. If you’re itching for an RPG with a great story and countless hours to lose yourself in a world, Spiderweb Software’s have been making them for a while now (20 years). While some people may not fully appreciate the retro-look their games have, those people can get over it.
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